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[ TiberiumWeb.com News ]
Twisted Insurrection Public Beta 3 Re-Issue Released!
Tiberian Sun News
Posted by Aro on December 24th, 2011
 Due-to the extraordinary progression on the staff patches and builds of Twisted Insurrection, there has been over 190 changes and additions to Twisted Insurrection: Public Beta 3 which featured 239 Changes and additions since Public Beta 2. With this in mind, we are more than pleased to announce Twisted Insurrection: Public Beta 3 Re-Issue!The Public Beta 3 Re-Issue features major game-play and balance changes along with fixing several bugs in the original Public Beta 3 release (including a fix for the Final TI Map Editor), there are also new multiplayer maps, campaign/challenge missions, several updates and changes to the campaign as a whole, revamped AI, units available and several performance enhancers to specific maps and the mod in general which results in less lag! For a full view of the changelog and all of the new additions and features, visit the download topic. Twisted Insurrection: Tiberian Dawn - Nod VictoryThe year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander. "Sir... I fear an Insurrection is imminent..." - AnonymousRead the full Twisted Insurrection Story here.
Download Twisted Insurrection: Public Beta 3 Re-Issue Here!Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filed in this forum in order to keep the forum organization. On the 27th and 28th of December, several C&C players will be playing their favorite C&C games online to help boost CNCNet publicity, these games also include Twisted Insurrection. For a chance to play online against other Twisted Insurrection staff and fans, join in the fun on the 27th and 28th by running CNCNet.exe and clicking NETWORK on the TI Main Menu! Note that you can play online at any time with ease provided there are other TI Staff/players online and available. For more information on Twisted Insurrection, check out our pages around the web! Twisted Insurrection Official WebsiteTwisted Insurrection PPM ForumsTwisted Insurrection ModDB PageTwisted Insurrection Facebook Page
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C&C95 Patch 1.06c revision 2 released
Tiberian Dawn News
Posted by Nyerguds on December 11th, 2011
Project 1.06 finally updates, more than a year after the previous release. Combining the classic exe hacking with the external CnC-DDraw dll gives this new release a huge list of new features.
Read the ModDB release article for a full overview of the new features.
Here's a quick overview of the major additions:- Free resolution control; you can play in any resolution you want
- Videos stretched without black horizontal lines in them
- Videos stretched to fullscreen in higher resolutions
- Windowed mode available
- Better support for maps with less than 6 starting points
- A new configuration tool combining the settings of both CnC-DDraw and the game itself into one set of easy options.
Some of the smaller features:- A beep is now played when receiving a message in multiplayer
- The radar minimap is no longer zoomed in by default
- All game fonts have been updated to correct errors
- Colour errors in the stretching of the Nod map selection screens have been fixed
The new patch can be downloaded at the Project 1.06 website. The full release notes can be found here.
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Twisted Insurrection Public Beta 3 Released!
Tiberian Sun News
Posted by Aro on December 7th, 2011
 After 11 Months of hard work and several rough patches, Aro and the rest of the team are pleased to announce that Twisted Insurrection's Third Public Beta is now available for download! This new beta features hundreds of changes, including several new unit images, a completely new dialog and GUI style, many new maps, some new units and other unit role changes, the completion of Twisted Dawn GDI and Nod vehicles, massive game-play and balance changes. This version also introduces the Nod Challenge campaign along with some additional maps to the Nod Campaign. There are a total of 239 Lines in the Public Beta 3 changelog ( which can be read here), so be sure to check out this release! Twisted Insurrection: Tiberian Dawn - Nod VictoryThe year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander. "Sir... I fear an Insurrection is imminent..." - AnonymousRead the full Twisted Insurrection Story here.  
Download Twisted Insurrection: Public Beta 3 Here!Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filed in this forum in order to keep the forum organization. For more information on Twisted Insurrection, check out our pages around the web! Twisted Insurrection Official WebsiteTwisted Insurrection PPM ForumsTwisted Insurrection ModDB PageTwisted Insurrection Facebook PageFinally, there is still a few days remaining of the first phase of the ModDB Mod of the Year voting! Vote for Twisted Insurrection!
 We're not quite finished here yet. With the launch of Public Beta 3, we are also pleased to re-announce the Twisted Insurrection Mapping Competition!  The rules are simple and easy to follow, but it's suggested that you read through the Twisted Insurrection: Mappers Guide before you attempt to start on a map. Here is a summary of the map competition rules: 1 - Only One map per entrant. 2 - Map remakes from any C&C game are allowed, but they must be remade from scratch, not just modified versions of the originals. 3 - If you post any previews of your maps anywhere before the competition deadline, you will be disqualified and your map will be marked as void and will not be judged in the competition. 4 - You may modify your submission after you have submitted it, but be sure to get the new submission to me (Aro) on time. 5 - Entries must be submitted to Aro (Me) via Private Message by the 25th of January 2012 (00:00 GMT)6 - Twisted Insurrection staff members may also enter the competition The best maps and winning maps will be included in Twisted Insurrection as an official map selection. The top 3 winners will also receive a Twisted Insurrection banner/signature by default. For more information, go to this thread.
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The Dawn of the Tiberium Age 1.11 news
Tiberian Sun News
Posted by Bittah Commander on November 5th, 2011
I recently decided to start posting updates on DTA 1.11's progress more actively and have been doing so (along with Rampastring) at DTA's official website since the past month. A decent number of updates have been posted already, so I'll try to keep this post summarized as possible.
To start off, DTA 1.11 has newly made water cliffs for the desert theater.

Thanks to a hack from CCHyper the tiberium now gets affected by lighting just like all other terrain.
 On the left is what it originally looked right and on the right is with the hack; as you can see this is a tremendous improvement for how tiberium looks on darker maps.
I converted several terrain objects between theaters to increase the options mappers have to detail their maps with.

Also the new LATs I made give mappers extra options for detailing their maps.
 This is just one out of six new LATs I posted on DTA's front page.
The GUI's layout and graphics have been redone.
 As you can see in this image the minimap is now much bigger and more detailed. There are in fact different GUIs and the one you get depends on whichever screen resolution you've selected in the launcher... ...what launcher?
 This launcher; it was originally made by Nyerguds as a setup tool mainly for switching between my different GUIs, but it was later on further developed into a launcher by Rampastring. The launcher is capable of automatically updating DTA to the most recent version, which will make it a lot easier for me to release bug fixes/updates in the future, meaning you won't be having to spend ages to see one little thing fixed anymore.
And finally... Singleplayer missions. People have been asking for a remade TD campaign and no, there won't be a remade TD campaign included with DTA 1.11's release. It takes a lot of work and time to get such missions done properly after all (especially considering the amount of missions the TD campaign had), but maybe the mappers will be able to pull it off eventually (considering the workload however, and the fact few are actually interested in remaking the TD campaign, some extra help might be necessary).
 Never the less, DTA 1.11 will come with some singleplayer missions. "The Toxic Diversion", made by Rampastring, is a campaign existing out of 4 missions which can play drastically different depending on the choices you've made during the first missions. Aside from this, missions in the same fashion as TD's "new missions" might appear later on; so far one of such missions has been included already, namely "Under Sige II" by ReFlex (much like TD's "Under Siege", with the main difference that you're playing as GDI instead of Nod).
Visit DTA's website to read everything above in more detail, along with a lot more images (including an animation of the airstrike superweapon, which I left out of this post because of its size).
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The Dawn of the Tiberium Age v1.11 progress
Tiberian Sun News
Posted by Bittah Commander on February 14th, 2011
It's already been a year since DTA 1.10 has been released and after having been silent all this time, some might even arleady suspect this mod is already dead. Whoever thought that couldn't be any farther from the truth however. Unlike during the development of previous versions of DTA, where my "staff" basically consisted of some people that did me a few random favors, I in fact have a consistent staff now and we actually have been (and still are) quite busy. So rather than being dead, DTA's development is in fact more alive than ever:
Many improvements have been made and many new features have been added to the enhanced mode, of which you'll be able to catch a glimpse in some of the new screenshots;
There's already twice as many multiplayer maps as there were before and many maps also have a "comp stomp" version, on which the human and AI players start on the same side of the map, after which the human players have to send their MCVs into teleporters, which then instantly transport them to the other side of the map. This means you can 'east vs west' or 'north vs south' battles against the AI. And the AI by the way, has been improved a lot.
 Rampastein completely recoded DTA's AI and as you can see in the images above, the new AI really is no joke (and that's still only on medium difficulty level). But...  ...as tough as the new AI is, it's of course not unbeatable.  In addition to all this also a ton of new terrain has been added (which is part of the reason why it's taking so long; terrain takes me long time to convert or create) and this includes a conversion of Red Alert's entire snow theater. 
I wish I could say DTA 1.11 is already close to a release date, but unfortunately there's still a lot left to do. However, at least you can now put your mind at ease knowing that the longer you wait, the better DTA 1.11 will be, rather than having collected more dust.
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Twisted Insurrection: Mapping Competition Announced!
Tiberian Sun News
Posted by Aro on February 12th, 2011
Hello everyone. I have announced the first official Twisted Insurrection: Mapping Competition. The rules are simple and easy to follow, but it's suggested that you read through the Twisted Insurrection: Mappers Guide before you attempt to start on a map. Here is a summary of the map competition rules:
1 - Only One map per entrant. 2 - Map remakes from any C&C game are allowed, but they must be remade from scratch, not just modified versions of the originals. 3 - If you post any previews of your maps anywhere before the competition deadline, you will be disqualified and your map will be marked as void and will not be judged in the competition. 4 - You may modify your submission after you have submitted it, but be sure to get the new submission to me (Aro) on time. 5 - Entries must be submitted to Aro (Me) via Private Message by the 22nd of March 2011 (00:00 GMT) 6 - You are not allowed to use the Interior Terrain. 7 - Symmetrical maps are allowed, but will hurt your layout score. 8 - Twisted Insurrection staff members are not allowed to enter the competition.
The best maps and winning maps will be included in Twisted Insurrection as an official map selection. The top 3 winners will also receive a Twisted Insurrection banner/signature by default. You may also be able to hold of an early copy of Twisted Insurrection: Public Beta 3 as a main prize.
For more information, go to this thread.
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Twisted Insurrection: Public Beta 2 Released!
Tiberian Sun News
Posted by Aro on January 1st, 2011
Twisted Insurrection: Public Beta 2 Has Been Released!This new Public Beta of Twisted Insurrection features a Changelog as long as my arm ( which can be viewed here). Twisted Insurrection: Public Beta 2 features all sorts of new goodies such as new artwork, replacements for old Tiberian Sun work, new Nod and GDI structures and units, many new maps, edited and modified campaign missions, the new GDI challenge campaign mode and of course, the introduction of our map editor, Final TI, so now you can create your own Twisted Insurrection maps! Twisted Insurrection: Tiberian Dawn - Nod VictoryThe year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander. "Sir... I fear an Insurrection is imminent..." - AnonymousRead the full Twisted Insurrection Story here.Download Twisted Insurrection: Public Beta 2 Here!Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filed in this forum in order to keep the forum organization.
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Tiberian Sun Installer: Xmas Edition
Tiberian Sun News
Posted by Aro on December 24th, 2010
Tore of C&C Communications Center presents the Xmas release of their Tiberian Sun Installation program!
New in Xmas release:
The missing or corrupt DLL error has been fixed by setting Windows 98/Me compatibility mode and run as administrator on game.exe during the installation.
The "serial already in use" issue has been fixed by generating random sets of numbers in the games registry entries (with thanks to Nyerguds).
About:
This is a installation program created from the freeware release of Tiberian Sun + Firestorm.
This was created as an easier alternative to the official EA release. This does the entire freeware TS installation process automatically and in a better way and it includes bonuses like the manual and a map editing program.
Features:
- Applies necessary registry entries in to the system registry
- Option to install the Westwood Online Shared Internet Components
- Gives you the option to apply a UDP LAN patch to enable LAN play on Windows Vista, Windows 7 and Windows XP
- Generates random sets of numbers as serials to avoid problems in LAN play
- Includes the map editor FinalSun
- Includes both the original and firestorm manuals in PDF format
- Includes all icons from the game discs (Nod, GDI, Nod/GDI, CABAL)
- Includes the Tiberian Sun windows themepacks
- Allows you to choose if you want to download the ingame cut scenes or not (1.35 GB)
Tested and fully functional on:
Windows XP 32-bit Windows Vista 32-bit Windows 7 32-bit Windows 7 64-bit
Click here to download!
And finally, Merry Xmas from myself (Aro) and the rest of the TiberiumWeb and C&C Comm Center staff.
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C&C95 v1.06c revision 1 released!
Tiberian Dawn News
Posted by Nyerguds on October 1st, 2010
It's finally here... more than 2 years after the release of patch 1.06b, and almost a year after its last update revision.
Command & Conquer '95 v1.06c (revision 1)

The patch focuses mainly on expanding mission making and modding. Besides that, there are of course actual game fixes too though:
- The messed up colours problem on Windows Vista and Windows 7 has been fixed, by putting the game in DirextX compatibility mode.
- The problematic Funpark mode has been removed, and, using the new mission making functions, the dinosaur missions have been added into the New Missions menu as two campaign launcher items, one for GDI and one for Nod.
- Using the arrow keys on the main menu now lets you go through the options in the right order.
- The damage percentage calculated on armour is no longer 255/256 when it should be 100%
- The firing sound of the SAM site has been fixed.
- The computer opponent can no longer capture your Advanced Communications Center.
There's a LOT more where that came from though. A quick overview of the new mission making and modding features:
- New mission options allow changing house colours, making a building type (un)capturable in just one mission, changing the sidebar logo, unlocking the multiplayer-only units, and a lot more.
- The number of missions in the New Missions menu has been expanded from 79 items per side to 979 items per side (20-999).
- The New Missions Menu now has a system to add multiple missions as one menu item, to be played as campaign.
- The number of multiplayer maps has been expanded from 99 to 256.
- An entire dynamic language changing system allows adding new languages to the game.
- A new modding system allows mods to be launched by the game. This means a mod's files put in the game folder will not affect the game unless the game is specifically launched to use them.
- As a start of the implementation of an ini-rules system, all music settings are now 100% ini-based.
As showcase of the new modding system, I'm rereleasing my C&C Meets Star Wars mod. For those who haven't seen it before, this mod does not change gameplay in any way; it just replaces all graphics and sounds in the game to become Star Wars themed. It also contains an entire playlist of Star Wars themed music.

The patch, its language packs, and the C&C2SW mod, can all be found here:
http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/
Note that there is no full game download for 1.06c yet. It is of course perfectly possible to patch the full game install of 1.06b revision 2, which is still available on the site.
At this moment, the French and German game readmes are not yet available. They will be added later though.
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Sept 10 2007
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